The video game simulates the passage of time as the skyscraper gradually sinks under water. This means that uninvestigated evidence in certain locations “burns out” if they are not collected in time. And you will come across a variety of objects: newspaper clippings, documents, dossiers, and letters. They will shed light on many incidents within the walls of the fortress, and will also bring some NPCs to light. In addition, there is an extensive dialogue system that allows you to extract important information directly from the lips of suspects.
One of the special innovations is the presence of two modes for passing – Time or Adventure. Their choice is made before the start of the plot, and the differences lie only in the limited time of the first mod. That is, if you do not have time to investigate the location before the end of the timer, then Chief Reeves will remove you from the case, and you will have to complete the level from the checkpoint. And the protagonist will be helped in his adventures by a special Personal Police Assistant device, which collects all the most important information, right down to fingerprints. This will allow you to have quick access to material evidence and phrases of characters in order to quickly identify the culprits.