All locations are connected to each other. The gloomy and surreal world is one giant solid level. In it you can find hidden places, unique items and eccentric NPCs. The main character uses living weapons in battle, created from parts of the bodies of other creatures. Weapons are capable of changing their forms on the fly right in the middle of a fight, which is reflected in the types of attacks themselves and their speed. In GRIME it looks like swords, axes, whips, paired daggers, clubs. Dynamic fights are built on parries and counterattacks.
The hero is trained to perform combo attacks, dashes, almost instantly jump back, throw up opponents and throw them over himself. Bizarre creatures act as competitors here. They are visually similar to crabs, stone golems, vultures, and spiders. Pumping is also available. Talents can be developed by defeating leaders and elite monsters. The skill tree allows gamers to customize their protégé build to suit their playing style.
is in the block – Additional distributions.