Each completed stage of the game is unique thanks to procedural generation – you never know what horrors or useful trinkets are hiding around the next corner. Speaking of trinkets, you might find a rusty pipe, a weird glowing symbol, or even a duck call (don’t ask). These items will be your lifeline, especially when the grotesque monster decides that you look like a tasty snack. The Merchant, a shadowy figure shrouded in mystery, will be an important stop on your journey.
Exchange the things you collected from him for valuable supplies, but keep in mind that their prices may seem prohibitively high to you. The project doesn’t rely on fancy combat mechanics. Here you need to think on your feet, build a strategy together with your companions and hope that the duct tape and the rusty spoon will hold up. The plot unfolds like a mystery, with hints of a deeper story scattered throughout. Don’t expect to be spoon-fed everything – you’ll have to figure out the big picture yourself.
There is a version like a pirate